Fairytale: Difference between revisions

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[[category: Projects]]
[[File:Fairytaleukbox1.jpg|220px|right|FairyTale]]
[[Category:Before Flashpoint]]
 
[[Image:Fairytaleukbox1.jpg|thumb|220px|left|FairyTale]]
 
==Introduction==
[http://www.bistudio.com/fairytale/ Fairytale] is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister.
 
The non-biological mother and sister try to supress Nastya, by shoving all the possible work on her, like cleaning, cooking, and taking care of animals. Realisticly, playing trough the eyes of Natasha in the campaign, you have to do exactly these shores. (Unlike VBS1, there is no VFS1 to be used for training)
 
The campaign features static landscapes with viewdistances of up to two hundred meters.The point-and-click interface leads you along talking animals, to tough pitchfork jobs (force feedback joysticks are not supported), and a variety of interactive AI.
 
Story is based by Russian folk Fairytale.


A more detailed review is unavailable, because the Demo software crashed on the writer's PC after a while. (Bis has no plans for a patch)
=== Introduction ===
{{Link|link= https://www.bohemia.net/games/father-frost|text= Fairytale}} is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister.
The non-biological mother and sister try to suppress Nastya, by shoving all the possible work on her, like cleaning, cooking, and taking care of animals. Realistically, playing trough the eyes of Natasha in the campaign, you have to do exactly these shores.
The campaign features static landscapes with view distances of up to two hundred meters.The point-and-click interface leads you along talking animals, to tough pitchfork jobs, and a variety of interactive AI.
The plot is based on a traditional Russian Fairy tale.


=== Features ===
* Talking to NPCs
* Better collision detection
* Hand-to-hand weapons, like pitchforks, and cooking pots.
* Ambient wildlife


==Improvements over Flashpoint==
=== System Requirements===
* Talking to NPC's
* Better collision detection
* Hand-to-hand weapons, like pitchforks, and cooking pots.
* Ambient wildlife
 
 
==System Requirements==
  Windows 98/ME/2000
  Windows 98/ME/2000
  Pentium 166 MHz
  Pentium 166 MHz
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  Sound Card
  Sound Card


==Downloads==
=== Downloads ===
* {{Link|http://www.fileplanet.com/83372/80000/fileinfo/Fairy-Tale-Demo|Demo}}
* {{Link|link= https://store.steampowered.com/app/289320/|text= Steam Store}}


[http://www.fileplanet.com/83372/80000/fileinfo/Fairy-Tale-Demo Fairytale Demo]
[[Category:Before Flashpoint]]
 
__NOTOC__
[http://www.bistudio.com/mrazik/ Czech homepage and Demo]

Latest revision as of 23:11, 20 November 2023

FairyTale

Introduction

Fairytale is a project from back in the days when Maruk was still a little Maruk. The story is about a girl called Nastya growing up in a family composed of her biological father, and a stepmother/sister. The non-biological mother and sister try to suppress Nastya, by shoving all the possible work on her, like cleaning, cooking, and taking care of animals. Realistically, playing trough the eyes of Natasha in the campaign, you have to do exactly these shores. The campaign features static landscapes with view distances of up to two hundred meters.The point-and-click interface leads you along talking animals, to tough pitchfork jobs, and a variety of interactive AI. The plot is based on a traditional Russian Fairy tale.

Features

  • Talking to NPCs
  • Better collision detection
  • Hand-to-hand weapons, like pitchforks, and cooking pots.
  • Ambient wildlife

System Requirements

Windows 98/ME/2000
Pentium 166 MHz
32 MB RAM
CD-ROM x8
2 MB graphic card
Sound Card

Downloads