BIS fnc carrier01Init: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Aircraft Carrier | ||
| | |descr= This is a main function designed to assemble a dynamic aircraft carrier. | ||
A carrier consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. | |||
| | |s1= carrier call [[BIS_fnc_carrier01Init]] | ||
| | |p1= carrier: [[Object]] - an object from which the script will wait to [[getVariable|get variable]] "BIS_carrierParts" | ||
| | |r1= [[Script Handle]] | ||
|x1= < | |x1= <sqf>myCarrier call BIS_fnc_carrier01Init;</sqf> | ||
|seealso= [[BIS_fnc_carrier01CatapultActionAdd]] [[BIS_fnc_carrier01CatapultActionRemove]] | |||
}} | }} | ||
Latest revision as of 20:58, 14 May 2022
Description
- Description:
- This is a main function designed to assemble a dynamic aircraft carrier. A carrier consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- carrier call BIS_fnc_carrier01Init
- Parameters:
- carrier: Object - an object from which the script will wait to get variable "BIS_carrierParts"
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
Notes
-
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