BIS fnc VRDrawGrid: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= VR | ||
| Visualizes surface grid (used primarily for VR missions).<br | |descr= Visualizes surface grid (used primarily for VR missions).<br> | ||
{{ | {{Feature|informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}} | ||
| [location | |s1= [location, colour] call [[BIS_fnc_VRDrawGrid]] | ||
|p1= location: [[Position]] | |p1= location: [[Boolean]] or [[Array]] format [[Position]]: | ||
* [[Boolean]]: use [[false]] to disable grid visualisation | |||
* [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400]) | * [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400]) | ||
|p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [ | |p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [{{Color|red|R}},{{Color|green|G}},{{Color|blue|B}},{{Color|grey|A}}] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;</sqf> | ||
|x2= < | |x2= <sqf>[false] call BIS_fnc_VRDrawGrid;</sqf> | ||
| [[BIS_fnc_VRDrawBorder]] | |seealso= [[BIS_fnc_VRDrawBorder]] | ||
}} | }} | ||
Latest revision as of 00:24, 2 February 2024
Description
Syntax
- Syntax:
- [location, colour] call BIS_fnc_VRDrawGrid
- Parameters:
- location: Boolean or Array format Position:
- colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_VRDrawBorder
Notes
-
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