AI Morale: Difference between revisions

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In addition to [[AI Behaviour|behaviour]] and [[Combat Modes|combat modes]], there are other factors they may affect the overall activity of AI.  
In addition to [[AI Behaviour|behaviour]] and [[Combat Modes|combat modes]], there are other factors they may affect the overall activity of AI.  


==Fleeing==
== Fleeing ==
* Can be disabled by [[allowFleeing]]


Courage of an AI group is based on the group's leader Courage skill. Each group has an initial strength (sum of undamaged armor and health of all units).
* Can be disabled by [[allowFleeing]]. Details in [[fleeing]]
If the group losses are higher than the initial strength multiplied by leader's Courage then the group will start fleeing. Primarily it goes to a supply point, secondarily it will try to find a safe position within a 600m radius from the initial waypoint (danger, distance, amount of cover positions are taken into account). After the fleeing has been finished the group's initial strength is reset.


[[Category:AI]]
[[Category:AI]]

Latest revision as of 18:33, 31 January 2021

In addition to behaviour and combat modes, there are other factors they may affect the overall activity of AI.

Fleeing