BIS fnc effectFiredRifle: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |eff= local | ||
| | |gr1= Effects | ||
| | |descr= Used to add an effect to fired bullets. Should be executed from Fired Event Handler. | ||
| | |s1= [unit, nil, nil, nil, ammoType] call [[BIS_fnc_effectFiredRifle]] | ||
| | |p1= unit: [[Object]] - the unit, the effect should be added to | ||
| | |p2= nil: [[Nothing]] | ||
| | |p3= nil: [[Nothing]] | ||
|p4= nil: [[Nothing]] | |||
|p5= ammoType: [[String]] - the type of ammo the effect should be triggered for | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>unit addEventHandler ["Fired", | ||
[[ | { | ||
[[ | _this call BIS_fnc_effectFiredRifle; | ||
}];</sqf> | |||
|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | |||
}} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - the unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - the type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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