Real Virtuality: Difference between revisions

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=Introduction=
__NOTOC__
The engine behind all Bohemia games is called "Real Virtuality" (also previously referred to as "[[Poseidon]]").
[[Real Virtuality]] is the engine behind most of [[{{Name|bi}}]] games (also previously referred to as "{{Link|#Poseidon}}") until the advent of [[Enfusion]].
It is responsible for handling the graphics, physics, scripting and the user interface.
It is responsible for handling the graphics, physics, scripting and the user interface.


The different versions of the engine are as follows:
=== Real Virtuality 1 ===
* {{GameCategory|ofp|link= y}}: 1.00 - 1.46
* [[{{ofpr}}]]: 1.75-1.99
* Virtual Battlespace 1: 1.75-2.12.14


=Versions=
=== Real Virtuality 2 ===
The different versions of the engine are as follows:


===Real Virtuality 1===
* {{GameCategory|ofpe|link= y}}: 2.85
* {{GameCategory|arma1|link= y}}: 5089 - 5151 - 5163 (See also [[ArmA: Armed Assault: Version History#Build numbers|build numbers]])
* Virtual Battlespace 2: 1.19.5630
* Virtual Battlespace 2: VTK


* '''[[:Category:Operation Flashpoint|OFP: Cold Was Crisis]]''': 1.00 - 1.46
=== Real Virtuality 3 ===
* '''[[:Category:Operation Flashpoint|OFP: Resistance]]''': 1.75-1.96
* '''[[:Category:Virtual Battlespace|VBS1]]''' : 1.75-2.12.14


===Real Virtuality 2===
* {{GameCategory|arma2|link= y}}: 57270 (v1.00) - 74450 (v1.08) (See also [[Arma 2: Version History#Build_Numbers|build numbers]])
* {{GameCategory|arma2oa|link= y}} 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
* {{GameCategory|tkoh|link= y}}


* '''[[:Category:Operation Flashpoint: Elite|OFP: Elite]]''': 2.85
=== Real Virtuality 4 ===
* '''[[Armed Assault|ArmA: Armed Assault]]''': 5089 - 5151 - 5163 (See also [[ArmA: Version_History#Build_numbers|build numbers]])
* '''[[:Category:Virtual Battlespace|VBS2]]''': 1.19.5630
* '''[[:Category:Virtual Battlespace|VBS2 VTK]]''': undetermined


===Real Virtuality 3===
* {{GameCategory|arma3|link= y}}


*'''[[{{arma2}}]]''': 57270 (v1.00) - 74450 (v1.08) (See also [[Arma_2:_Version_History#Build_Numbers|build numbers]])
=== Poseidon ===
*'''[[{{arma2oa}}]]''': 70996 (v1.50) - 76134 (v1.56) (See also [[Arma 2: Operation Arrowhead: Version History#Build Numbers|build numbers]])
*'''[[Take On Helicopters]]'''


===Real Virtuality 4===
"Poseidon" is the internally used name of the [[Real Virtuality]] engine, used to drive all {{Name|bi}} games from {{ofp}} to {{arma3}} (with the exception of {{Name|carriercommand}} which used the '''Enforce''' engine).
An early version of the {{ofp}} engine can be downloaded  {{Link|http://tom4897.info/?attachment_id{{=}}2258|here}}.
<!-- ftp://www.flashpoint1985.com/flashpoint/demos/1997_Dawn_of_Flashpoint.zip -->


*'''[[{{arma3}}]]'''


[[Category:Projects]]
[[Category:Projects]]

Latest revision as of 23:03, 15 September 2024

Real Virtuality is the engine behind most of Bohemia Interactive games (also previously referred to as "Poseidon") until the advent of Enfusion. It is responsible for handling the graphics, physics, scripting and the user interface.

The different versions of the engine are as follows:

Real Virtuality 1

Real Virtuality 2

Real Virtuality 3

Real Virtuality 4

Poseidon

"Poseidon" is the internally used name of the Real Virtuality engine, used to drive all Bohemia Interactive games from Operation Flashpoint to Arma 3 (with the exception of Carrier Command which used the Enforce engine). An early version of the Operation Flashpoint engine can be downloaded here.