AnimationTitles: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Fix infobox content) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature | Informative | " to "{{Feature|informative|") |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{TOC|side}} | ||
The animation name consist of series of prefixes describing the contents of the move.<br> | The animation name consist of series of prefixes describing the contents of the move.<br> | ||
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. | If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore. | ||
{{ | {{Feature|informative|Not all games contain all prefixed fields.}} | ||
Line 33: | Line 33: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''A''' prefix}} | ||
! Short name !! Full name !! Description | ! Short name !! Full name !! Description | ||
|- | |- | ||
Line 46: | Line 46: | ||
| crg | | crg | ||
| cargo | | cargo | ||
| cargo animations in a vehicle including mount/dismount - deprecated as it | | cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now | ||
|- | |- | ||
| inj | | inj | ||
Line 128: | Line 128: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''P''' prefix}} | ||
! Short name !! Full name !! Description | ! Short name !! Full name !! Description | ||
|- | |- | ||
Line 157: | Line 157: | ||
| inc | | inc | ||
| incapacitated | | incapacitated | ||
| incapacitated animation from [[Arma 3 Revive|Revive]] ({{arma3}}) | | incapacitated animation from [[Arma 3: Revive|Revive]] ({{arma3}}) | ||
|} | |} | ||
Line 163: | Line 163: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''M''' prefix}} | ||
! Short name !! Full name !! Description | ! Short name !! Full name !! Description | ||
|- | |- | ||
Line 198: | Line 198: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''S''' prefix}} | ||
! Animation prefix !! Short name !! Full name !! Description | ! Animation prefix !! Short name !! Full name !! Description | ||
|- | |- | ||
Line 231: | Line 231: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''W''' prefix}} | ||
! Animation prefix !! Short name !! Full name !! Description | ! Animation prefix !! Short name !! Full name !! Description | ||
|- | |- | ||
Line 269: | Line 269: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ {{ | |+ {{Feature|informative|'''D''' prefix}} | ||
! Short name !! Full name !! Description | ! Short name !! Full name !! Description | ||
|- | |- |
Latest revision as of 21:41, 16 May 2024
The animation name consist of series of prefixes describing the contents of the move.
If the animation is a translation from one pose to another, the name contains both, the source and the destination moves, separated by an underscore.
Animation naming
An animation name can look like this: AmovPercMrunSlowWrflDf | |
The "APMSWD" prefixes stand for:
|
Therefore, AmovPercMrunSlowWrflDf stands for:
|
Prefixes
Action
Short name | Full name | Description |
---|---|---|
mov | move | stand, walk, run, with or without weapon. Firing itself not included here. |
idl | idle | when character stands for a while on a place with no action – looking around |
crg | cargo | cargo animations in a vehicle including mount/dismount - deprecated as it is stored at each car's folder for now |
inj | injury | injury of a character - the injured one from a pair |
cin | carry injured | injury of a character - the healthy holding injured |
dth | death | death of a character |
inv | inventory | inventory actions, baggage |
cts | cutscenes | special for cutscenes |
swm | swim | swimming |
sig | signals | signaling - hand signals, saluting, military parade poses |
wop | operate a weapon | moves dedicated to firing + reloading various weapons, eg. moves for launcher etc. - includes binuculars |
adj | adjust | adjustment animations - slighlty lower/hier, left/right shoulder, etc (Arma 3) |
bdv | bottom dive | swimming under water with diving equipment (Arma 3) |
bsw | bottom swim | swimming under water (Arma 3) |
dve | dive | (Arma 3) |
fds | firing drills | (Arma 3) |
ovr | over obstacle | movements over obstacles like fences or low walls (Arma 3) |
pan | panic | walking/running in panic, eg. run with hands over head (Arma 3) |
sdv | surface dive | swimming at surface level with diving equipment (Arma 3) |
ssw | surface swim | swimming at surface level (Arma 3) |
fal | falling | (Arma 3) |
par | parachute | (Arma 3) |
Pose
Short name | Full name | Description |
---|---|---|
erc | erect | erect, standing. |
knl | kneel | crouched down, when stopped, so kneeling. |
pne | prone | prone on a ground |
sit | sit | sitting – e.g for cutscenes etc. Can't fire from heavy weapons (rifle+), must lay first. |
fal | fall | free falling from a obstacle, wall.. body pose with hands probably above a head. |
crh | crouched | crouched unit (Arma 3) |
inc | incapacitated | incapacitated animation from Revive (Arma 3) |
Movement
Short name | Full name | Description |
---|---|---|
stp | stop | man not moving, standing in place. |
wlk | walk | common relaxed move, a walk. N/A in prone! |
run | run | run, still possible to shoot with aimed weapon. Note - prone is either stop, run or sprint. |
spr | sprint | very intense sprint, impossible to shoot |
eva | evasive | evasive moves - e.g from lowered walk suddenly jump away and raise the gun - reaction under unexpected fire. |
tac | tactical | tactical pace - e.g looking down the sights while moving (Arma 3) |
lmp | limping | limping animation - when legs are hurt (Arma 3) |
Stance
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Amov | ras | raised | aimed weapon ready for fire in horizontal position |
low | lowered | weapon in ready state, not aimed | |
opt | optics | looking through optics / sight or binoculars | |
sur | surrender | character surrenders | |
non | no weapon | SnonWnon for empty hands | |
Awop | gth | grenade throw | grenade throw, over the shoulder |
Weapon
Animation prefix | Short name | Full name | Description |
---|---|---|---|
Acts | una | unarmed | nothing in hands |
mag | machinegun | heavy gun impossible to put to aimed stance, firing from lower position | |
Amov | pst | pistol | one hand weapon, probably empty hands will suffice. |
rfl | rifle | two hand rifle | |
lnr | launcher | laucher | |
non | no weapon | SnonWnon for empty hands | |
Awop | bin | binocular | binocular moves |
Direction
Short name | Full name | Description |
---|---|---|
non | none | direction not specified |
f | forward | N/A |
fl | forward-left | |
fr | forward-right | |
l | left | |
r | right | |
b | back | |
bl | back-left | |
br | back-right | |
up | up | ladder, climbing, parachute |
dn | down | ladder, climbing, parachute |
mul | multiple | for FBX only, not for RTM – more takes in one file |