BIS fnc rotateVector3D: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Vectors


<!---|arg= local |Multiplayer Arguments=--->
|descr= Rotates the vector around the given axis by the given angle


<!---|eff= local |Multiplayer Effects=--->
|s1= [vector, angle, axis] call [[BIS_fnc_rotateVector3D]]


| Rotates the vector around the given axis by the given angle |Description=
|p1= vector: [[Array]] in format [[Vector3D]]


|[vector, angle, axis] call [[BIS_fnc_rotateVector3D]]|Syntax=
|p2= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the {{Link|https://en.wikipedia.org/wiki/Right-hand_rule|right hand rule}})


|p1= [vector, angle, axis]: [[Array]] |Parameter 1=
|p3= axis: [[Number]] - rotation axis:
|p2= vector: [[Array]] - given vector in format [[Vector3D]] |Parameter 2=
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule]) |Parameter 3=
|p4= axis: [[Number]] - rotation axis:
* 0 - '''X''' axis
* 0 - '''X''' axis
* 1 - '''Y''' axis
* 1 - '''Y''' axis
* 2 - '''Z''' axis|Parameter 4=
* 2 - '''Z''' axis
|[[Array]] - rotated vector in format [[Vector3D]]|Return value=
|r1= [[Array]] - rotated vector in format [[Vector3D]]


|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>|Example 1=
|x1= <sqf>[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;</sqf>


| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] |See also=
|seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]]
}}
}}
[[Category:Function Group: Vectors|{{uc:rotateVector3D}}]]
[[Category:Functions|{{uc:rotateVector3D}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]

Latest revision as of 00:47, 24 February 2023

Hover & click on the images for description

Description

Description:
Rotates the vector around the given axis by the given angle
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
vector: Array in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUp BIS_fnc_rotateVector2D

Notes

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