mapAnimAdd: Difference between revisions

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(Add parameters description)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.27


|1.27|Game version=
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= local |Multiplayer Effects=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Add next frame to map animation. |DESCRIPTION=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| [[mapAnimAdd]] [time, zoom, position] |SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= [time, zoom, position]: [[Array]] |PARAMETER1=
|game7= arma3
|version7= 0.50


|p2= time: [[Number]] - animation duration in seconds |PARAMETER2=
|eff= local


|p3= zoom: [[Number]] - range from 0.01 (max. zoom) to 1 (zoomed out) |PARAMETER3=
|gr1= Map


|p4= position: [[Position2D]], [[Position3D]] or [[Object]] |PARAMETER4=
|descr= Add next frame to map animation.


| [[Nothing]] |RETURNVALUE=
|s1= [[mapAnimAdd]] [time, zoom, position]
____________________________________________________________________________________________
 
|x1= <code>[[mapAnimAdd]] [1, 0.1, [[markerPos]] "anim1"];
[[mapAnimCommit]];</code> |EXAMPLE1=


|x2= <code>[[mapAnimAdd]] [3, 0.01, [[player]]];
|p1= time: [[Number]] - animation duration in seconds
[[mapAnimCommit]];</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |SEEALSO=
|p2= zoom: [[Number]] - range from 0.01 (max. zoom) to 1 (zoomed out)
}}
 
|p3= position: [[Object]] or [[Array]] format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]]
 
|r1= [[Nothing]]
 
|x1= <sqf>
mapAnimAdd [1, 0.1, markerPos "anim1"];
mapAnimCommit;
</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>
<dl class="command_description">
mapAnimAdd [3, 0.01, player];
<!-- Note Section BEGIN -->
mapAnimCommit;
<dd class="notedate">Posted on 05:26, 2 February 2007</dd>
</sqf>
<dt class="note">[[User:Ceeeb|Ceeeb]]
<dd class="note">
In '''OFP v1.96''', the mapAnim series of commands, together with [[forceMap]] can only be used in the intro and mission, as it is not possible to access the map from the outro. ''(not checked, sourced from an old copy of the OFPEC comref)''


<!-- Note Section END -->
|seealso= [[mapAnimClear]] [[mapAnimCommit]] [[mapAnimDone]] [[ctrlMapAnimAdd]] [[ctrlMapAnimClear]] [[ctrlMapAnimCommit]] [[ctrlMapAnimDone]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
|user= Ceeeb
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
|timestamp= 20070202052600
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
|text= In '''OFP v1.96''', the mapAnim series of commands, together with [[forceMap]] can only be used in the intro and mission, as it is not possible to access the map from the outro. ''(not checked, sourced from an old copy of the OFPEC comref)''
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: GUI Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Add next frame to map animation.
Groups:
Map

Syntax

Syntax:
mapAnimAdd [time, zoom, position]
Parameters:
time: Number - animation duration in seconds
zoom: Number - range from 0.01 (max. zoom) to 1 (zoomed out)
position: Object or Array format Position2D, Position3D
Return Value:
Nothing

Examples

Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]; mapAnimCommit;
Example 2:
mapAnimAdd [3, 0.01, player]; mapAnimCommit;

Additional Information

See also:
mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimAdd ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb - c
Posted on Feb 02, 2007 - 05:26 (UTC)
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)