setDestination: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |Game name=
|game1= ofpe
|version1= 1.00


|1.00|Game version=
|game2= arma1
|version2= 1.00


|arg= local |Arguments in MP=
|game3= arma2
|version3= 1.00


|eff= global |Effects in MP=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| Set the destination for path planning of the pilot.
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50
 
|arg= local
 
|eff= global
 
|gr1= Unit Control
 
|descr= Set the destination for path planning of the pilot.


Possible values for planningMode are:
Possible values for planningMode are:
Line 22: Line 36:
* "VEHICLE PLANNED" - used for vehicle driver
* "VEHICLE PLANNED" - used for vehicle driver


Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger <tt>"PathCalculated"</tt> [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] |Description=
Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger {{hl|"PathCalculated"}} [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]]


| object '''setDestination''' [position, planningMode, forceReplan] |Syntax=
|s1= object [[setDestination]] [position, planningMode, forceReplan]


|p1= object: [[Object]] |Parameter 1=
|p1= object: [[Object]]
|p2= [position, planningMode, forceReplan]: [[Array]] |Parameter 2=
|p3= position: [[Array]] - format [[Position]] |Parameter 3=
|p4= planningMode: [[String]] |Parameter 4=
|p5= forceReplan: [[Boolean]] Specifies if replanning of the path should be forced. |Parameter 5=


| [[Nothing]] |Return value=
|p2= position: [[Array]] format [[Position]]


|x1= <code>bob [[setDestination]] [<nowiki/>[[screenToWorld]] [0.5,0.5], "LEADER PLANNED", [[true]]]</code> |Example 1=
|p3= planningMode: [[String]]
____________________________________________________________________________________________


| [[expectedDestination]], [[doMove]], [[calculatePath]] |See also=
|p4= forceReplan: [[Boolean]] - specifies if replanning of the path should be forced.
}}


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[expectedDestination]] [[doMove]] [[calculatePath]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP Elite |{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Waypoints]]

Latest revision as of 02:09, 1 August 2022

Hover & click on the images for description

Description

Description:
Set the destination for path planning of the pilot. Possible values for planningMode are:
  • "DoNotPlan" - used when not moving
  • "DoNotPlanFormation" - used in formation when simple path testing is used
  • "LEADER PLANNED" - used for formation leader (full path finding used)
  • "LEADER DIRECT" - used for DirectGo (like getin, supply)
  • "FORMATION PLANNED" - used in formation when full path finding is used
  • "VEHICLE PLANNED" - used for vehicle driver
Works best when used on agents. Using "LEADER PLANNED" will trigger "PathCalculated" Event Handler
Groups:
Unit Control

Syntax

Syntax:
object setDestination [position, planningMode, forceReplan]
Parameters:
object: Object
position: Array format Position
planningMode: String
forceReplan: Boolean - specifies if replanning of the path should be forced.
Return Value:
Nothing

Examples

Example 1:
bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true];

Additional Information

See also:
expectedDestination doMove calculatePath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note