Soldier model proportions: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Arma 2: Editing" to "{{GameCategory|arma2|Editing}}") |
Lou Montana (talk | contribs) m (Text replacement - "[[Image:" to "[[File:") |
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{{Feature|arma3| For updated values refer to https://forums.bohemia.net/forums/topic/201408-info-infantry-metrics/}} | |||
{{Feature arma3| For updated values refer to https://forums.bohemia.net/forums/topic/201408-info-infantry-metrics/}} | |||
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*dwarf walls between 50 to 90 cm are crossable by step over special move | *dwarf walls between 50 to 90 cm are crossable by step over special move | ||
[[ | [[File:ergonometrieVojaka.jpg]] | ||
* ''max. cylinder width is 0.9m'' | * ''max. cylinder width is 0.9m'' | ||
{{GameCategory|arma2|Editing}} | {{GameCategory|arma2|Editing}} |
Latest revision as of 23:11, 20 November 2023
Think and compare:
- rooms sizes
- rooms layout (logical ground-plan)
- doors width and height, door must have space for opening
- windows width and height, altitude of windows-sill (depends on type)
- ceiling height, stairs height
- width of corridors, stairs
- railing height, altitude of door's handle, power switches and sockets
- dwarf walls between 50 to 90 cm are crossable by step over special move
- max. cylinder width is 0.9m