animatePylon: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.70 | |||
| | |gr1= Animations | ||
|gr2= Vehicle Loadouts | |||
| | |descr= Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1. | ||
|s1= vehicle [[animatePylon]] [pylon, animphase, instant] | |||
| | |p1= vehicle: [[Object]] | ||
| | |p2= pylon: [[Number]] or {{GVI|arma3|1.94|size= 0.75}} [[String]] - pylon index (index starts from 1) or pylon name (see {{Link|getCompatiblePylonMagazines#Example 3}}) | ||
| | |p3= animphase: [[Number]] - animation phase in range 0..1 | ||
| | |p4= instant: [[Boolean]] - (Optional) animate immediately | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>vehicle player animatePylon [1, 0.5];</sqf> | ||
|[ | |x2= <sqf>vehicle player animatePylon ["pylon1", 0.5];</sqf> | ||
|x3= <sqf>vehicle player animatePylon ["pylon1", 1, true];</sqf> | |||
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] | |||
}} | }} | ||
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animatePylon [pylon, animphase, instant]
- Parameters:
- vehicle: Object
- pylon: Number or 1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3)
- animphase: Number - animation phase in range 0..1
- instant: Boolean - (Optional) animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout
Notes
-
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