addEditorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Game 2 Editor | ||
| | |descr= Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional. | ||
{{Feature|informative|Some Old Editor Command}} | |||
| | |s1= map [[addEditorObject]] [type,[name1,value1,...],subtype class] | ||
| | |p1= map: [[Control]] | ||
| [[ | |p2= [type,[name1,value1,...],subtype class]: [[Array]] | ||
| | |r1= [[String]] | ||
|x1= - | |||
| [[Game 2 Editor]] | |seealso= [[Game 2 Editor]] | ||
}} | }} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map addEditorObject [type,[name1,value1,...],subtype class]
- Parameters:
- map: Control
- [type,[name1,value1,...],subtype class]: Array
- Return Value:
- String
Examples
- Example 1:
- -
Additional Information
- See also:
- Game 2 Editor
Notes
-
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