playActionNow: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg=local | ||
| | |eff= global | ||
| | |gr1= Animations | ||
| | |descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. | ||
{{Feature|arma3|For {{arma3}} actions, see [[playAction/actions]].}} | |||
| | |s1= soldier [[playActionNow]] action | ||
|p2= action: [[String]] | |p1= soldier: [[Object]] | ||
|p2= action: [[String]] | |||
|r1= [[Nothing]] | |||
| | |x1= <sqf>soldierOne playActionNow "SitDown";</sqf> | ||
| | |x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf> | ||
|seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]] | |||
}} | |||
| | {{Note | ||
|user= Wolfrug | |||
| | |timestamp= 20101012094100 | ||
|text= Some other possible playactions: | |||
{{Columns|4| | |||
* {{hl|"walkF"}} - walk forward | |||
| | * {{hl|"walkB"}} - walk backwards | ||
* {{hl|"walkR"}} - strafe right | |||
| | * {{hl|"walkL"}} - strafe left | ||
* {{hl|"grabDrag"}} - initiate First Aid dragging animation | |||
* {{hl|"stopDrag"}} - stop First Aid dragging animation | |||
* {{hl|"reloadMagazine"}} - reload the current magazine | |||
* {{hl|"gestureFreeze"}} - hand signal "Freeze" | |||
* {{hl|"gestureGo"}} | |||
* {{hl|"gestureCover"}} | |||
* {{hl|"gestureAttack"}} | |||
* {{hl|"gestureCeaseFire"}} | |||
* {{hl|"gestureFollow"}} | |||
* {{hl|"gestureUp"}} | |||
* {{hl|"gestureAdvance"}} | |||
* {{hl|"gesturePoint"}} | |||
}} | }} | ||
Note that playAction works regardless of stance (rifle up, down, crouched, prone). | Note that playAction works regardless of stance (rifle up, down, crouched, prone). | ||
}} | |||
{{Note | |||
|user= h - | |||
|timestamp= 20230905073658 | |||
[[ | |text= Playing a gesture with [[playActionNow]] while a soldier held weapon is deployed on something will 'undeploy' the weapon. | ||
[[ | Using [[playAction]] doesn't. | ||
}} |
Latest revision as of 19:43, 8 June 2024
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
- Groups:
- Animations
Syntax
- Syntax:
- soldier playActionNow action
- Parameters:
- soldier: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne playActionNow "SitDown";
- Example 2:
- rabbitTwo playActionNow "WalkF";
Additional Information
- See also:
- playAction switchAction playMove playMoveNow switchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 12, 2010 - 09:41 (UTC)
-
Some other possible playactions:
- "walkF" - walk forward
- "walkB" - walk backwards
- "walkR" - strafe right
- "walkL" - strafe left
- "grabDrag" - initiate First Aid dragging animation
- "stopDrag" - stop First Aid dragging animation
- "reloadMagazine" - reload the current magazine
- "gestureFreeze" - hand signal "Freeze"
- "gestureGo"
- "gestureCover"
- "gestureAttack"
- "gestureCeaseFire"
- "gestureFollow"
- "gestureUp"
- "gestureAdvance"
- "gesturePoint"
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
- Posted on Sep 05, 2023 - 07:36 (UTC)
- Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon. Using playAction doesn't.