BIS fnc getObjectBBD: Difference between revisions

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{{Function|Comments=
{{RV|type=function
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| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Object Manipulation
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| Get object [[boundingBoxReal]] max values and store them with [[setVariable]] ["BIS_EGSpectator_objectBBD", [maxWidth, maxLength, maxHeight]] for later calls. |DESCRIPTION=
|descr= Get object [[boundingBoxReal]] max values and store them with [[setVariable]] ["BIS_EGSpectator_objectBBD", [maxWidth, maxLength, maxHeight]] for later calls.
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| [object] call [[BIS_fnc_getObjectBBD]] |SYNTAX=
|s1= [object] call [[BIS_fnc_getObjectBBD]]


|p1= object: [[Object]] - object to measure |PARAMETER1=
|p1= object: [[Object]] - object to measure


| [[Array]] to format [maxWidth, maxLength, maxHeight] |RETURNVALUE=
|r1= [[Array]] to format [maxWidth, maxLength, maxHeight]
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|x1= <code><nowiki>[</nowiki>[[player]]] [[call]] [[BIS_fnc_getObjectBBD]];</code> |EXAMPLE1=
|x1= <sqf>[player] call BIS_fnc_getObjectBBD;</sqf>


|x2= <code><nowiki>[</nowiki>[[vehicle]] [[player]]] [[call]] [[BIS_fnc_getObjectBBD]];</code> |EXAMPLE2=
|x2= <sqf>[vehicle player] call BIS_fnc_getObjectBBD;</sqf>
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| [[boundingBox]], [[boundingBoxReal]], [[sizeOf]] |SEEALSO=


|seealso= [[boundingBox]] [[boundingBoxReal]] [[sizeOf]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:getObjectBBD}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getObjectBBD}}]]

Latest revision as of 13:13, 13 July 2022

Hover & click on the images for description

Description

Description:
Get object boundingBoxReal max values and store them with setVariable ["BIS_EGSpectator_objectBBD", [maxWidth, maxLength, maxHeight]] for later calls.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_getObjectBBD
Parameters:
object: Object - object to measure
Return Value:
Array to format [maxWidth, maxLength, maxHeight]

Examples

Example 1:
[player] call BIS_fnc_getObjectBBD;
Example 2:
[vehicle player] call BIS_fnc_getObjectBBD;

Additional Information

See also:
boundingBox boundingBoxReal sizeOf

Notes

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Only post proven facts here! Add Note