BIS fnc isUnitVirtual: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma 3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Object Manipulation


|gr1 = Object Manipulation |GROUP1=
|descr= Return if unit is virtual (used for example for Zeus players).
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| Return if unit is virtual (used for example for Zeus players).|DESCRIPTION=
|s1= [object] call [[BIS_fnc_isUnitVirtual]]
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| [object] call [[BIS_fnc_isUnitVirtual]] |SYNTAX=
|p1= object: [[Object]] - object to be turned into virtual unit
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|p1= object: [[Object]] - Object to be turned into virtual unit|PARAMETER1=
|r1= [[Boolean]] - [[true]] if virtual unit
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| [[Boolean]] - [[True]] if virtual unit|RETURNVALUE=
|x1= <sqf>private _isVirtual = someObject call BIS_fnc_isUnitVirtual;</sqf>
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|x1= <code>_isVirtual = someObject [[call]] [[BIS_fnc_isUnitVirtual]];</code> |=
|seealso= [[BIS_fnc_initVirtualUnit]]
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| [[BIS_fnc_initVirtualUnit]] |SEEALSO=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:isUnitVirtual}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:isUnitVirtual}}]]

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Return if unit is virtual (used for example for Zeus players).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_isUnitVirtual
Parameters:
object: Object - object to be turned into virtual unit
Return Value:
Boolean - true if virtual unit

Examples

Example 1:
private _isVirtual = someObject call BIS_fnc_isUnitVirtual;

Additional Information

See also:
BIS_fnc_initVirtualUnit

Notes

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Only post proven facts here! Add Note