BIS fnc exportCfgVehicles: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Diagnostic | ||
| | |descr= Export list of objects for Community Wiki ([[:Category:Arma_3:_Assets|Assets]]). | ||
| | |s1= [mode,sides,classes,useAI] call [[BIS_fnc_exportCfgVehicles]] | ||
| [mode, | |p1= mode: [[String]] - mode, can be one of: | ||
* "config" - copy the objects table to clipboard | |||
* "screenshots" - create objects one by one and take their screenshot. Works only on "[[Render_Worlds|Render]]" terrain. | |||
* "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok) | |||
| | |p2= sides: [[Array]] of [[Side]]s - only objects of these sides will be used | ||
| | |p3= classes: [[Array]]of [[String]]s- list of CfgPatches classes. Only objects belonging to these addons will be used | ||
| | |p4= useAI: [[Boolean]] - true to use only AI units (soldiers, vehicles), false to use empty ones | ||
| | |r1= [[Boolean]] | ||
|x1= <sqf>[] call BIS_fnc_exportCfgVehicles;</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf>["config", [3], ["A3_Characters_F_Beta","A3_Characters_F_EPA","A3_Characters_F_EPB"], true] call BIS_fnc_exportCfgVehicles;</sqf> | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 22:44, 12 July 2022
Description
- Description:
- Export list of objects for Community Wiki (Assets).
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [mode,sides,classes,useAI] call BIS_fnc_exportCfgVehicles
- Parameters:
- mode: String - mode, can be one of:
- "config" - copy the objects table to clipboard
- "screenshots" - create objects one by one and take their screenshot. Works only on "Render" terrain.
- "screenshotsTest" - create objects one by one without taking screen (to verify everything is ok)
- sides: Array of Sides - only objects of these sides will be used
- classes: Arrayof Strings- list of CfgPatches classes. Only objects belonging to these addons will be used
- useAI: Boolean - true to use only AI units (soldiers, vehicles), false to use empty ones
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note