BIS fnc invSlots: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Inventory(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Inventory | ||
| | |descr=Returns config inventory slots of given unit (total numbers of available slots in array). | ||
| [[ | |s1= [object] call [[BIS_fnc_invSlots]] | ||
|p1=object: [[Object]] | |||
| | |r1= [[Array]] - array with total available slots of all types that are given by config | ||
|x1= <sqf> | |||
[player] call BIS_fnc_invSlots; // returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class | |||
// means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory | |||
</sqf> | |||
| [[BIS_fnc_invRemove]] | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]] | ||
}} | }} | ||
Latest revision as of 09:41, 7 April 2024
Description
- Description:
- Returns config inventory slots of given unit (total numbers of available slots in array).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object] call BIS_fnc_invSlots
- Parameters:
- object: Object
- Return Value:
- Array - array with total available slots of all types that are given by config
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd
Notes
-
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