BIS fnc spawnObjects: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Create a stack of objects at given position or on top of given object (eg. table). | ||
| | |s1= [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] | ||
| | |p1= position: [[Array]] format [[Position#PositionASL|PositionASL]], or [[Array]] as [referenceObject, placement] | ||
* referenceObject: [[Object]] | * referenceObject: [[Object]] | ||
* placement: [[String]] - can be: | * placement: [[String]] - can be: | ||
Line 21: | Line 16: | ||
** "TOP" = top of the objects boundingbox | ** "TOP" = top of the objects boundingbox | ||
** "GROUND" = sitting just on the ground | ** "GROUND" = sitting just on the ground | ||
** "ROADWAY" = sitting just on the ground | ** "ROADWAY" = sitting just on the ground | ||
| | |p2= className: [[String]] - class of the object(s) to spawn; all will use the same class | ||
| | |p3= count: [[Number]] - (Optional, default: 1) how many objects will be spawned | ||
| | |p4= offsetMatrix: [[Array]] - (Optional, default: [0,0,0]) starting spawning position offset | ||
| | |p5= offsetDir: [[Number]] - (Optional, default: 0) starting spawning direction offset | ||
| | |p6= dirNoise: [[Code]] - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value | ||
| [[ | |p7= enableSimulation: [[Boolean]] - (Optional, default: false) shall the simulation of the spawned objects be enabled or not | ||
| | |r1= [[Array]] of created [[Object]]s | ||
| [ | |x1= <sqf> | ||
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; | |||
_objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects; | |||
</sqf> | |||
|seealso= [[createVehicle]] [[createSimpleObject]] [[enableSimulation]] | |||
}} | }} | ||
Latest revision as of 14:40, 13 July 2022
Description
- Description:
- Create a stack of objects at given position or on top of given object (eg. table).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: Array format PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number - (Optional, default: 1) how many objects will be spawned
- offsetMatrix: Array - (Optional, default: [0,0,0]) starting spawning position offset
- offsetDir: Number - (Optional, default: 0) starting spawning direction offset
- dirNoise: Code - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean - (Optional, default: false) shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
Additional Information
- See also:
- createVehicle createSimpleObject enableSimulation
Notes
-
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