confirmSensorTarget: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.70 | |||
| | |gr1= Sensors | ||
| | |descr= Sets for which [[Side]] the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display. | ||
| | |s1= vehicle [[confirmSensorTarget]] [side, isConfirmed] | ||
| vehicle | |p1= vehicle: [[Object]] | ||
|p2= side: [[Side]] | |||
|p2 = | |||
|p3= | |p3= isConfirmed: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
|x1= <sqf>vehicle player confirmSensorTarget [blufor, true];</sqf> | |||
|x1= < | |||
|seealso= [[setVehicleRadar]] [[setVehicleReportRemoteTargets]] [[vehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] | |||
}} | }} | ||
Latest revision as of 21:25, 7 May 2022
Description
- Description:
- Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle confirmSensorTarget [side, isConfirmed]
- Parameters:
- vehicle: Object
- side: Side
- isConfirmed: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setVehicleRadar setVehicleReportRemoteTargets vehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget
Notes
-
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Only post proven facts here! Add Note