weaponLowered: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |gr2= Weapons | ||
| Returns [[true]] if given soldier's weapon is lowered. | |descr= Returns [[true]] if given soldier's weapon is lowered. {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command {{hl|...slow...}} vs {{hl|...sras...}}}} | ||
{{ | |||
| [[weaponLowered]] unit | |s1= [[weaponLowered]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>isWeaponLowered = weaponLowered player;</sqf> | |||
| | |seealso= [[stance]] [[unitPos]] [[animationState]] | ||
}} | }} | ||
<dl class="command_description"> | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2016-11-11 - 01:13 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command seems to work for player only, not for AI. | This command seems to work for player only, not for AI. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:13, 13 May 2023
Description
- Description:
- Returns true if given soldier's weapon is lowered.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- stance unitPos animationState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2016-11-11 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.