isServer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.99 | |||
|1.06 | |game2= arma1 | ||
|version2= 1.06 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= Multiplayer | ||
| Returns [[true]] if the machine | |descr= Returns [[true]] if the machine executing the command is the server in a multiplayer game or is running single player. It will return [[true]] for both dedicated and player-hosted server. See also [[Multiplayer Scripting#Different machines and how to target them|Multiplayer Scripting/machines]]. | ||
| [[isServer]] | |s1= [[isServer]] | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
| [[isDedicated]] | |x1= <sqf>if (!isServer) exitWith {};</sqf> | ||
|seealso= [[isDedicated]] [[isMultiplayer]] [[hasInterface]] [[local]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
[[ | <dd class="notedate">Posted on 2011-04-08</dd> | ||
<dt class="note">[[User:Igneous01|Igneous01]]</dt> | |||
<dd class="note">'''Before {{arma3}} and server-only triggers:''' You can use [[isServer]] inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example: | |||
[[ | <sqf>this && isServer</sqf> | ||
<dt></dt> | |||
<dd class="notedate">Posted on 2014-12-21 - 14:51 (UTC)</dd> | |||
< | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
< | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User: | |||
<dd class="note"> | <dd class="note"> | ||
< | <sqf> | ||
if (isDedicated) then { | |||
// run on dedicated server only | |||
}; | }; | ||
if (isServer) then { | |||
// run on dedicated server or player host | |||
}; | }; | ||
if (hasInterface) then { | |||
// run on all player clients incl. player host | |||
}; | }; | ||
if (!isDedicated) then { | |||
// run on all player clients incl. player host and headless clients | |||
}; | }; | ||
if (!isServer) then { | |||
// run on all player clients incl. headless clients but not player host | |||
}; | }; | ||
if (!hasInterface) then { | |||
// run on headless clients and dedicated server | |||
}; | }; | ||
if (!hasInterface && !isDedicated) then { | |||
// run on headless clients only | |||
};</ | }; | ||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns true if the machine executing the command is the server in a multiplayer game or is running single player. It will return true for both dedicated and player-hosted server. See also Multiplayer Scripting/machines.
- Groups:
- Multiplayer
Syntax
Examples
- Example 1:
Additional Information
- See also:
- isDedicated isMultiplayer hasInterface local
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2011-04-08
- Igneous01
- Before Arma 3 and server-only triggers: You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. For example:
- Posted on 2014-12-21 - 14:51 (UTC)
- Killzone_Kid
-
if (isDedicated) then { // run on dedicated server only }; if (isServer) then { // run on dedicated server or player host }; if (hasInterface) then { // run on all player clients incl. player host }; if (!isDedicated) then { // run on all player clients incl. player host and headless clients }; if (!isServer) then { // run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { // run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { // run on headless clients only };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.99
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer