isInRemainsCollector: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.32


|1.32|Game version=
|arg= global


|arg= global |Multiplayer Arguments=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Checks if unit or vehicle is queued for disposal after death.


____________________________________________________________________________________________
|s1= [[isInRemainsCollector]] remain


| Checks if unit or vehicle is queued for disposal after death. |DESCRIPTION=
|p1= remain: [[Object]] - vehicle or unit
____________________________________________________________________________________________


| '''isInRemainsCollector''' remain |SYNTAX=
|r1= [[Boolean]]


|p1= remain: [[Object]] - vehicle or unit |PARAMETER1=
|x1= <sqf>if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};</sqf>


| [[Boolean]] |RETURNVALUE=  
|seealso= [[addToRemainsCollector]] [[removeFromRemainsCollector]] [[diag_remainsCollector]]
 
 
|x1= <code>[[if]] ([[isInRemainsCollector]] unit1) [[then]] {[[hint]] "unit1 is queued for disposal"};</code>|EXAMPLE1=
 
____________________________________________________________________________________________
 
| [[addToRemainsCollector]], [[removeFromRemainsCollector]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:57, 18 March 2024

Hover & click on the images for description

Description

Description:
Checks if unit or vehicle is queued for disposal after death.
Groups:
Object Manipulation

Syntax

Syntax:
isInRemainsCollector remain
Parameters:
remain: Object - vehicle or unit
Return Value:
Boolean

Examples

Example 1:
if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};

Additional Information

See also:
addToRemainsCollector removeFromRemainsCollector diag_remainsCollector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note