currentWeapon: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Weapons |GROUP1=
|game3= tkoh
|version3= 1.00


|gr2= Unit Inventory |GROUP2=
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Return the name of the currently selected weapon (on the primary turret for vehicles).  |DESCRIPTION=
|gr1= Weapons
____________________________________________________________________________________________


| '''currentWeapon''' vehicle |SYNTAX=
|gr2= Unit Inventory


|p1= vehicle: [[Object]] |PARAMETER1=  
|descr= Return the name of the currently selected weapon (on the primary turret for vehicles).


|p2= |PARAMETER2=  
|s1= [[currentWeapon]] vehicle


|p3= |PARAMETER3=  
|p1= vehicle: [[Object]]


| [[String]] |RETURNVALUE=
|r1= [[String]]


|x1= <sqf>_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"</sqf>
|x2= <sqf>_weaponClass = currentWeapon player;</sqf>


|x1= <code>_weaponClass = [[currentWeapon]] ([[vehicle]] [[player]]);//Example: "M16A2GL"</code>|EXAMPLE1=
|seealso= [[currentMagazine]] [[currentMuzzle]] [[currentThrowable]] [[currentVisionMode]] [[currentWeaponMode]] [[currentZeroing]] [[magazinesTurret]] [[weaponsTurret]]
|x2= <code>_weaponClass = [[currentWeapon]] [[player]];</code>|EXAMPLE2=
}}
 
____________________________________________________________________________________________
 
| [[currentMagazine]], [[currentMuzzle]], [[currentVisionMode]], [[currentWeaponMode]], [[currentZeroing]], [[magazinesTurret]], [[weaponsTurret]] |SEEALSO=


|  |MPBEHAVIOUR=  
<dl class="command_description">
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
<dt></dt>
<dl class='command_description'>
<dd class="notedate">Posted on 2009-07-15 - 04:00 (CEST)</dd>
<!-- Note Section BEGIN -->
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="notedate">Posted on July 15, 2009 - 04:00 (CEST)
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note">You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
<dd class="note">You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
<dd class="notedate">Posted on July 15, 2009 - 04:00 (CEST)
<dd class="notedate">Posted on 2009-07-15 - 04:00 (CEST)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="note">It seems it is not working in 1.02 for other unit than player.
<dd class="note">It seems it is not working in 1.02 for other unit than player.
 
<dt><dt>
<dd class="notedate">Posted on May 4, 2010
<dd class="notedate">Posted on 2010-05-04</dd>
<dt class="note">[[User:Terox|Terox]]
<dt class="note">[[User:Terox|Terox]]</dt>
<dd class="note">This works for vehicles providing there is a gunner
<dd class="note">This works for vehicles providing there is a gunner
<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:09, 13 May 2023

Hover & click on the images for description

Description

Description:
Return the name of the currently selected weapon (on the primary turret for vehicles).
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
_weaponClass = currentWeapon (vehicle player);//Example: "M16A2GL"
Example 2:
_weaponClass = currentWeapon player;

Additional Information

See also:
currentMagazine currentMuzzle currentThrowable currentVisionMode currentWeaponMode currentZeroing magazinesTurret weaponsTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2009-07-15 - 04:00 (CEST)
Lou Montana
You have to make a little delay (sleep 0.001; (not less)) to use this command, else you will be returned an empty string.
Posted on 2009-07-15 - 04:00 (CEST)
Lou Montana
It seems it is not working in 1.02 for other unit than player.
Posted on 2010-05-04
Terox
This works for vehicles providing there is a gunner