simulWeatherSync: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Environment | ||
| | |descr= Synchronizes Simul Weather with {{arma}} weather, generates all keyframes. | ||
| | |s1= [[simulWeatherSync]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>simulWeatherSync;</sqf> | ||
|seealso= [[forceWeatherChange]] | |||
}} | |||
| | {{Note | ||
|user= AgentRev | |||
|timestamp= 20160504222400 | |||
|text= The behavior of this command is similar to [[forceWeatherChange]], however it leaves current weather transitions intact. | |||
| [[forceWeatherChange]] | Its main purpose would be to refresh the cloud cover to properly reflect current [[overcast]], as they can sometime get out of sync, especially when using [[setTimeMultiplier]] and [[setAccTime]]. | ||
}} | }} | ||
Latest revision as of 09:45, 7 April 2024
Description
- Description:
- Synchronizes Simul Weather with Arma weather, generates all keyframes.
- Groups:
- Environment
Syntax
- Syntax:
- simulWeatherSync
- Return Value:
- Nothing
Examples
- Example 1:
- simulWeatherSync;
Additional Information
- See also:
- forceWeatherChange
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 04, 2016 - 22:24 (UTC)
- The behavior of this command is similar to forceWeatherChange, however it leaves current weather transitions intact. Its main purpose would be to refresh the cloud cover to properly reflect current overcast, as they can sometime get out of sync, especially when using setTimeMultiplier and setAccTime.