terminate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
| | |game2= arma1 | ||
|version2= 1.00 | |||
|1.00 | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= Program Flow | ||
| | |descr= Terminates (aborts) [[spawn]]ed or [[execVM]]ed script. | ||
[[ | {{Feature | important | The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]]}} | ||
[[ | |||
|s1= [[terminate]] scriptHandle | |||
| [[ | |p1= scriptHandle: [[Script Handle]] | ||
|r1= [[Nothing]] | |||
|s2= [[terminate]] FSMHandle | |||
|s2since= arma3 2.18 | |||
|p21= FSMHandle: [[Number]] - The FSM script must be launched with 'allowTermination' flag for this command to work (see [[execFSM]]). | |||
|r2= [[Nothing]] | |||
< | |x1= <sqf> | ||
</ | _script = [] execVM "script.sqf"; | ||
sleep 5; | |||
terminate _script; | |||
</sqf> | |||
|seealso= [[execVM]] [[spawn]] [[scriptDone]] [[halt]] [[execFSM]] | |||
[[ | }} | ||
[[ | |||
[[ |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Terminates (aborts) spawned or execVMed script.
- Groups:
- Program Flow
Syntax
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script Handle
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- terminate FSMHandle
- Parameters:
- FSMHandle: Number - The FSM script must be launched with 'allowTermination' flag for this command to work (see execFSM).
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- execVM spawn scriptDone halt execFSM
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow