clear3DENAttribute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Text replacement - "\]\] +\[\[" to "]] [[")
 
(23 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


|arma3|Game name=
|game1= arma3
|version1= 1.56


|1.56|Game version=
|gr1= Eden Editor


|gr1= Eden Editor |GROUP1=
|descr= Clears the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[:Category:Eden Editor|Eden Editor]]. An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
____________________________________________________________________________________________


| Clears the value of the given entity's [[Eden_Editor:_Entity_Attributes|attribute]] in [[Eden Editor]].
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
<br><br>
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|s1= entity [[clear3DENAttribute]]  attribute
|DESCRIPTION=
____________________________________________________________________________________________


| entity '''clear3DENAttribute''' attribute|SYNTAX=
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p2= attribute: [[String]] - attribute property |PARAMETER2=
| [[Boolean]] - [[true]] on success |RETURNVALUE=


|x1= <code>0 [[clear3DENAttribute]] "name";</code>|EXAMPLE1=
|p2= attribute: [[String]] - attribute property
____________________________________________________________________________________________


|  
|r1= [[Boolean]] - [[true]] on success
[[set3DENAttribute]]
[[set3DENAttributes]]
[[set3DENMissionAttributes]]
[[get3DENMissionAttribute]]
[[get3DENAttribute]]
|SEEALSO=
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x1= <sqf>0 clear3DENAttribute "name";</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->


 
|seealso= [[set3DENAttribute]] [[set3DENAttributes]] [[set3DENMissionAttributes]] [[get3DENMissionAttribute]] [[get3DENAttribute]]
<h3 style='display:none'>Bottom Section</h3>
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:44, 5 May 2024

Hover & click on the images for description

Description

Description:
Clears the value of the given entity's attribute in Eden Editor. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity clear3DENAttribute attribute
Parameters:
entity: Eden Entity or Eden ID
attribute: String - attribute property
Return Value:
Boolean - true on success

Examples

Example 1:
0 clear3DENAttribute "name";

Additional Information

See also:
set3DENAttribute set3DENAttributes set3DENMissionAttributes get3DENMissionAttribute get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note