set3DENAttributes: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


|arma3|Game name=
|game1= arma3
|version1= 1.56


|1.56|Game version=
|gr1= Eden Editor


|gr1= Eden Editor |GROUP1=
|descr= Set entity [[Eden Editor: Entity Attributes|attributes]].
____________________________________________________________________________________________
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config.
For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


| Set entity [[Eden Editor: Entity Attributes|attributes]].
{{Feature|important|Attributes are available only within the Eden Editor workspace and cannot be accessed in scenario preview or exported scenario!}}
<br><br>
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].


{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|s1= [[set3DENAttributes]] [<nowiki/>[entities1, class1, value1], [entities2, class2, value2], ...]
|DESCRIPTION=
____________________________________________________________________________________________


| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] |SYNTAX=
|p1= entitiesN: [[Array]] of [[Eden Entity]] or [[Eden ID]]
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p2= class: [[String]] - attribute name |PARAMETER2=
|p3= value: [[Any]] - new attribute value |PARAMETER3=
| [[Boolean]] - [[true]] if the value was set |RETURNVALUE=


|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>
|p2= classN: [[String]] - attribute name
Set all selected objects as playable|EXAMPLE1=
____________________________________________________________________________________________


|  
|p3= valueN: [[Anything]] - new attribute value
[[get3DENAttribute]] [[clear3DENAttribute]]
|SEEALSO=
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|r1= [[Boolean]] - [[true]] if the value was set
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->


|x1= <sqf>
// Set all selected objects as playable
set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]];
</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]]
{{GameCategory|arma3|New Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:15, 13 May 2022

Hover & click on the images for description

Description

Description:
Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace and cannot be accessed in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
Parameters:
entitiesN: Array of Eden Entity or Eden ID
classN: String - attribute name
valueN: Anything - new attribute value
Return Value:
Boolean - true if the value was set

Examples

Example 1:
// Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]];

Additional Information

See also:
get3DENAttribute clear3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note