BIS fnc deleteInventory: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Inventory


|gr1 = Inventory |GROUP1=
|descr= Delete loadout saved using [[BIS_fnc_saveInventory]].


| Delete loadout saved using [[BIS_fnc_saveInventory]]. |DESCRIPTION=
|s1= [unit, [target, loadout]] call [[BIS_fnc_deleteInventory]]


| [unit,input] call [[BIS_fnc_deleteInventory]] |SYNTAX=
|p1= unit: [[Object]] - unit whose inventory should be saved


|p1= unit: [[Object]] - Unit whose inventory should be saved|PARAMETER1=
|p2= target: [[Namespace]], [[Group]] or [[Object]] - target where the loadout is stored
|p2= input: [[Array]] in format:
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*2: [[String]] - Loadout name|PARAMETER2=


| [[Boolean]] |RETURNVALUE=
|p3= loadout: [[String]] - loadout name


|x1= <code>[ [[player]], [<nowiki/>[[missionNamespace]], "BIS_inv"] ] [[call]] [[BIS_fnc_deleteInventory]];</code> |=
|r1= [[Boolean]]


| [[BIS_fnc_loadInventory]], [[BIS_fnc_exportInventory]], [[BIS_fnc_saveInventory]], [[getUnitLoadout]] |SEEALSO=
|x1= <sqf>[player, [missionNamespace, "BIS_inv"]] call BIS_fnc_deleteInventory;</sqf>
 
|seealso= [[BIS_fnc_loadInventory]] [[BIS_fnc_exportInventory]] [[BIS_fnc_saveInventory]] [[getUnitLoadout]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:deleteInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:deleteInventory}}]]

Latest revision as of 19:01, 23 March 2024

Hover & click on the images for description

Description

Description:
Delete loadout saved using BIS_fnc_saveInventory.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, [target, loadout]] call BIS_fnc_deleteInventory
Parameters:
unit: Object - unit whose inventory should be saved
target: Namespace, Group or Object - target where the loadout is stored
loadout: String - loadout name
Return Value:
Boolean

Examples

Example 1:
[player, [missionNamespace, "BIS_inv"]] call BIS_fnc_deleteInventory;

Additional Information

See also:
BIS_fnc_loadInventory BIS_fnc_exportInventory BIS_fnc_saveInventory getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note