BIS fnc sceneCreateSoundEntities: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1 = Scenes |GROUP1=
|game3= tkoh
|version3= 1.00


| <pre>
|game4= arma3
|version4= 0.50
 
|gr1= Scenes
 
|descr= <pre>
/*******************************************************************************
/*******************************************************************************
  * version: 1.0
  * version: 1.0
Line 24: Line 32:
  * return value: nothing
  * return value: nothing
  *  
  *  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre>
 
{{Wiki|placeholder}}
| <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]]; --> |SYNTAX=
 
|p1= |PARAMETER1=


| |RETURNVALUE=
|s1= <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]] -->


|x1= <code></code> |=  
|r1=


| |SEEALSO=
|x1= <!-- <sqf>[] call BIS_fnc_sceneCreateSoundEntities;</sqf> -->


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:sceneCreateSoundEntities}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneCreateSoundEntities}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneCreateSoundEntities}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneCreateSoundEntities}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneCreateSoundEntities}}]]

Latest revision as of 13:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*******************************************************************************
 *	version: 	1.0
 *	name:		create sound entities	
 *	description:	creates sound entities(logic objects) and attaches to 
 *			an objects passed as parameter     
 *			After scene end it will detach and delete all created 
 *			sound entities (if scene was executed from scenes
 *			controller.
 *			 	
 *	paramater:	objects - ARRAY of OBJECTS in format without "BIS_" 
 *			prefix. For example, if you have BIS_Cooper in mission 
 *			than parameter will be [Cooper]. Then you can use 
 *			created sound entities as BIS_ZvukCooper say "something"    
 *						 	
 *	return value:	nothing 	
 * 
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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