ctrlCommit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| arma1 | | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= GUI Control | ||
| | |descr= Commits control animation to last specified duration. | ||
{{Feature|important|The duration of the animation is not guaranteed to be exactly the same as the given time.}} | |||
| | |s1= control [[ctrlCommit]] time | ||
| [[ | |p1= control: [[Control]] - control to animate | ||
|p2= time: [[Number]] - animation duration | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>_control ctrlCommit 2; // make animation last approx. 2 seconds</sqf> | ||
</ | |||
|seealso= [[ctrlCommitted]] [[ctrlSetPosition]] [[ctrlSetFade]] | |||
}} | |||
{{Note | |||
{{ | |user= Nelis75733126 | ||
|timestamp= 20150411230600 | |||
|text= '''2024-04-16 edit:''': | |||
<sqf inline>ctrlCommit</sqf> is required to apply the effect of, for example, ctrlSetFade. | |||
}} | |||
{{Note | |||
|user= Demellion | |||
|timestamp= 20170828113300 | |||
|text= The resulting speed might not to be exactly what [[ctrlCommit]] commands it to be. It seems to be dependent on your current framerate. Example: | |||
<sqf> | |||
_ctrl ctrlSetFade 0.5; | |||
_ctrl ctrlCommit 1; | |||
</sqf> | |||
Will actually result in: | |||
{{{!}} class="wikitable" | |||
! FPS | |||
! Duration | |||
{{!}}- | |||
{{!}} 60+ | |||
{{!}} ~1.0s | |||
{{!}}- | |||
{{!}} ~30 | |||
{{!}} ~1.2s | |||
{{!}}- | |||
{{!}} 10- | |||
{{!}} ~5-10s | |||
{{!}}} | |||
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage. | |||
}} |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Commits control animation to last specified duration.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlCommit time
- Parameters:
- control: Control - control to animate
- time: Number - animation duration
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlCommit 2; // make animation last approx. 2 seconds
Additional Information
- See also:
- ctrlCommitted ctrlSetPosition ctrlSetFade
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 11, 2015 - 23:06 (UTC)
- 2024-04-16 edit:: ctrlCommit is required to apply the effect of, for example, ctrlSetFade.
- Posted on Aug 28, 2017 - 11:33 (UTC)
-
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
Will actually result in:
FPS Duration 60+ ~1.0s ~30 ~1.2s 10- ~5-10s This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control