useAudioTimeForMoves: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Animations | ||
| | |descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
| | |s1= soldier [[useAudioTimeForMoves]] toggle | ||
| | |p1= soldier: [[Object]] | ||
| [[ | |p2= toggle: [[Boolean]] | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf>player useAudioTimeForMoves true;</sqf> | ||
|seealso= [[setAccTime]] [[accTime]] | |||
| [[setAccTime]] | |||
}} | }} | ||
< | <dl class="command_description"> | ||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
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So you can move "normal fast" in slow motion, and move "normal slow" in fast time. | So you can move "normal fast" in slow motion, and move "normal slow" in fast time. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:02, 13 May 2023
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setAccTime accTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note