BIS fnc damageChanged: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Feedback


|gr1 = Feedback |GROUP1=
|descr= Handle effects caused by changing of damage.


| Handle effects caused by changing of damage. |DESCRIPTION=
|s1= call [[BIS_fnc_damageChanged]]


| call [[BIS_fnc_damageChanged]] |SYNTAX=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>call BIS_fnc_damageChanged;</sqf>


|x1= <code>[[call]] [[BIS_fnc_damageChanged]];</code> |PARAMETER1=
|seealso= [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_healing]]
 
| [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_healing]] |SEEALSO=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:damageChanged}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:damageChanged}}]]

Latest revision as of 13:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Handle effects caused by changing of damage.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damageChanged
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_damageChanged;

Additional Information

See also:
BIS_fnc_incapacitatedEffect BIS_fnc_healing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note