BIS fnc commsMenuCreate: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Communication Menu | |||
| | |descr= Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using [[BIS_fnc_commsMenuToggleVisibility]]. | ||
| [[ | |s1= call [[BIS_fnc_commsMenuCreate]] | ||
| | |r1= [[Boolean]] - [[true]] if successful | ||
|[[BIS_fnc_commsMenuToggleVisibility]] | |x1= <sqf>call BIS_fnc_commsMenuCreate;</sqf> | ||
|seealso= [[BIS_fnc_commsMenuToggleVisibility]] | |||
}} | }} | ||
Latest revision as of 13:04, 5 May 2022
Description
- Description:
- Creates the global communications menu, if it is not already created. All entries are invisible by default. Unhide appropriate sections by using BIS_fnc_commsMenuToggleVisibility.
- Execution:
- call
- Groups:
- Communication Menu
Syntax
- Syntax:
- call BIS_fnc_commsMenuCreate
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- call BIS_fnc_commsMenuCreate;
Additional Information
- See also:
- BIS_fnc_commsMenuToggleVisibility
Notes
-
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