BIS fnc animateTaskWaypoint: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.24


|1.24|Game version=
|gr1= Tasks


|gr1= Tasks |GROUP1=
|descr= Plays an animation that pushes the active task waypoint up and down.


| Plays an animation that pushes the active task waypoint up and down. |DESCRIPTION=
|s1= param call [[BIS_fnc_animateTaskWaypoint]]


| param call [[BIS_fnc_animateTaskWaypoint]]; |SYNTAX=
|p1= [[Object]] - unit that should have animations played.


|p1= [[Object]] - Unit that should have animations played. |PARAMETER1=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|x1= <sqf>[player] call BIS_fnc_animateTaskWaypoint;</sqf>
 
|x1= <code><noWiki>[</noWiki>[[player]]<noWiki>]</noWiki> [[call]] [[BIS_fnc_animateTaskWaypoint]];</code> |=
 
| [[Task Framework]] |SEEALSO=


|seealso= [[Task Framework]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:animateTaskWaypoint}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animateTaskWaypoint}}]]

Latest revision as of 14:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Plays an animation that pushes the active task waypoint up and down.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
param call BIS_fnc_animateTaskWaypoint
Parameters:
Object - unit that should have animations played.
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_animateTaskWaypoint;

Additional Information

See also:
Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note