BIS fnc sceneRotate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2")
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00


<!--|exec= server|=-->
|game2= arma2oa
|version2= 1.50


<!--|arg= local-->
|game3= tkoh
|version3= 1.00


<!--|eff= local-->
|game4= arma3
|version4= 0.50


|gr1 = Scenes |GROUP1=
|gr1= Scenes


|descr= Compute new object coordinates from given center and angle from MOTION BUILDER   
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER   


|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]


|p1= center: [[Array]] - Center position from MOTION BUILDER   
|p1= center: [[Array]] - center position from MOTION BUILDER   
 
 
|p2= centerAngle: [[Number]] - Roation of center from MOTION BUILDER 
 


|p3= angle: [[Number]] - Rotation
|p2= centerAngle: [[Number]] - rotation of center from MOTION BUILDER 


|p4= iniPosition: [[Array]] - Inital position
|p3= angle: [[Number]] - rotation


|r1= [[Array]] - Array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]
|p4= iniPosition: [[Array]] - inital position


|x1= <code>[[1337,1337,0],42,120,[200,200,0]] [[call]] [[BIS_fnc_sceneRotate]];{{cc|Returns [<noWiki>[</noWiki>1337.15,1334.18,0],-258]}}</code>
|r1= [[Array]] - array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]


|exec= call
|x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf>


|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]]
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneRotate}}]]

Latest revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - center position from MOTION BUILDER
centerAngle: Number - rotation of center from MOTION BUILDER
angle: Number - rotation
iniPosition: Array - inital position
Return Value:
Array - array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note