BIN fnc getObjectBoundingBarrel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...) |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{ | {{RV|type=function | ||
|game1= arma3 | |||
| arma3 | |version1= 1.94 | ||
|1.94 | |||
|gr1= Collisions | |gr1= Collisions | ||
|descr= <pre>/* | |||
| <pre>/* | |||
Killzone_Kid | Killzone_Kid | ||
Line 24: | Line 20: | ||
Example: | Example: | ||
myObj call BIN_fnc_getObjectBoundingBarrel | myObj call BIN_fnc_getObjectBoundingBarrel | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
< | |s1= <!-- [] call [[BIN_fnc_getObjectBoundingBarrel]] --> | ||
|p1= | |||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIN_fnc_getObjectBoundingBarrel;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:07, 5 May 2022
Description
- Description:
/* Killzone_Kid Description: Returns bounding barrel of the given object Parameter(s): 0: OBJECT - object to measure Returns: ARRAY in format [radius, height, offset]. Offset is negative if object Z position is higher than the lower bound Example: myObj call BIN_fnc_getObjectBoundingBarrel */
- Execution:
- call
- Groups:
- Collisions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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