BIS fnc unitVector: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| <pre> | |gr1= Vectors | ||
|descr= <pre> | |||
/************************************************************ | /************************************************************ | ||
Unit Vector | Unit Vector | ||
Line 16: | Line 23: | ||
This does not modify the original array. | This does not modify the original array. | ||
The array can have any number of elements (2, 3, etc). | The array can have any number of elements (2, 3, etc). | ||
************************************************************/ | ************************************************************/</pre> | ||
</pre> | |||
| | {{Wiki|placeholder}} | ||
| | |s1= <!-- [] call [[BIS_fnc_unitVector]]; --> | ||
| | |p1= | ||
| | |r1= | ||
| | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 09:22, 14 June 2021
Description
- Description:
/************************************************************ Unit Vector Returns the unit vector for the passed vector (vector pointing in the same direction, but with magnitude == 1) This does not modify the original array. The array can have any number of elements (2, 3, etc). ************************************************************/
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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