BIS fnc finishCuratorChallenge: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.16


|1.16
|gr1= CuratorChallenges


|gr1 = CuratorChallenges
|descr= Handle repeated curator challenges.
 
| Handle repeated curator challenges.
When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by  
When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by  


|s1= [curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]


| [curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]
|p1=curator [[Object]] - curator
 
|p1=curator [[Object]] - Curator


|p2=input [[Array]] - Array in format:
|p2=input [[Array]] - array in format:
*0: [[String]] - Challenge class name
*0: [[String]] - Challenge class name
*1: [[Object]] - Curator
*1: [[Object]] - Curator


|p3= taskState [[String]] - Task state, can be:
|p3= taskState [[String]] - task state, can be:
*"SUCCEEDED"
*"SUCCEEDED"
*"FAILED"
*"FAILED"
Line 25: Line 23:
*"ASSIGNED"
*"ASSIGNED"


| [[Boolean]]
|r1= [[Boolean]]
 
|x1= <code>[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] [[call]] [[BIS_fnc_finishCuratorChallenge]];
_number = BIS_curator [[getVariable]] "DestroyVehicle";</code>
 


|x1= <sqf>[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge;
_number = BIS_curator getVariable "DestroyVehicle";</sqf>


| [[Curator]],[[BIS_fnc_formatCuratorChallengeObjects]],[[BIS_fnc_manageCuratorChallenges]],[[BIS_fnc_addCuratorChallenge]]
|seealso= [[Arma 3: Curator]] [[BIS_fnc_formatCuratorChallengeObjects]] [[BIS_fnc_manageCuratorChallenges]] [[BIS_fnc_addCuratorChallenge]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:finishCuratorChallenge}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:finishCuratorChallenge}}]]

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Handle repeated curator challenges. When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by
Execution:
call
Groups:
CuratorChallenges

Syntax

Syntax:
[curator,input,taskState]] call BIS_fnc_finishCuratorChallenge
Parameters:
curator Object - curator
input Array - array in format:
taskState String - task state, can be:
  • "SUCCEEDED"
  • "FAILED"
  • "CANCELED"
  • "ASSIGNED"
Return Value:
Boolean

Examples

Example 1:
[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge; _number = BIS_curator getVariable "DestroyVehicle";

Additional Information

See also:
Arma 3: Curator BIS_fnc_formatCuratorChallengeObjects BIS_fnc_manageCuratorChallenges BIS_fnc_addCuratorChallenge

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note