BIS fnc smoothStep: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.76 | |||
| | |gr1= Interpolation | ||
| | |descr= Interpolates between 0 and 1 with smoothing at the limits. Formula is {{hl|n<sup>2</sup> × (3 - 2n)}}. | ||
| | |s1= number call [[BIS_fnc_smoothStep]] | ||
|p1= number: [[Number]] - a number in range 0..1. A value not in range will be [[floor|floored]] to 0 or [[ceil|ceiled]] to 1 | |p1= number: [[Number]] - a number in range 0..1. A value not in range will be [[floor|floored]] to 0 or [[ceil|ceiled]] to 1 | ||
| [[Number]] - interpolation result | |r1= [[Number]] - interpolation result | ||
|x1= < | |x1= <sqf>private _smoothedStep = 0.75 call BIS_fnc_smoothStep;</sqf> | ||
|x2= < | |x2= <sqf> | ||
[0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] apply { _x call BIS_fnc_smoothStep; }; | |||
// returns [0, 0.028, 0.104, 0.216, 0.352, 0.5, 0.648, 0.784, 0.896, 0.972, 1] | |||
</sqf> | |||
| | |seealso= [[BIS_fnc_lerp]] | ||
}} | }} | ||
Latest revision as of 11:50, 27 July 2022
Description
- Description:
- Interpolates between 0 and 1 with smoothing at the limits. Formula is n2 × (3 - 2n).
- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- number call BIS_fnc_smoothStep
- Parameters:
- number: Number - a number in range 0..1. A value not in range will be floored to 0 or ceiled to 1
- Return Value:
- Number - interpolation result
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_lerp
Notes
-
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