addCamShake: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
|gr1= Camera Control | |||
|eff= local | |||
| | |descr= Creates the camera shaking effect, like when you are near an explosion | ||
| | |s1= [[addCamShake]] [power, duration, frequency] | ||
| | |p1= power: [[Number]] - strength of shake (camera movement), practical range is 0 to 20 | ||
|p2= duration: [[Number]] - duration in seconds divided by 2 | |||
|p2= duration: [[Number]] - | |||
| | |p3= frequency: [[Number]] - frequency of shake, practical range is 0 to 100 | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>addCamShake [10, 2, 25]; // Shakes the camera for 1 second</sqf> | ||
|x2= <sqf> | |||
enableCamShake true; | |||
addCamShake [5, 5, 25]; | |||
</sqf> | |||
|seealso= [[enableCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] [[resetCamShake]] | |||
}} | }} | ||
Latest revision as of 21:37, 2 September 2024
Description
- Description:
- Creates the camera shaking effect, like when you are near an explosion
- Groups:
- Camera Control
Syntax
- Syntax:
- addCamShake [power, duration, frequency]
- Parameters:
- power: Number - strength of shake (camera movement), practical range is 0 to 20
- duration: Number - duration in seconds divided by 2
- frequency: Number - frequency of shake, practical range is 0 to 100
- Return Value:
- Nothing
Examples
- Example 1:
- addCamShake [10, 2, 25]; // Shakes the camera for 1 second
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note