addMPEventHandler: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.55


|1.55
|game2= tkoh
|version2= 1.00


|gr1 = Multiplayer
|game3= arma3
|version3= 0.50


|gr2 = Event Handlers
|gr1= Multiplayer
 
|gr2= Event Handlers


|arg= global
|arg= global
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|eff= global
|eff= global


| Adds MP event handler (EH) to the given object and returns EH handle.<br>
|descr= Adds a multiplayer event handler (EH) to the given object and returns EH handle. See {{Link|Category:Event Handlers|Event Handlers}}.
MP event handlers are added globally to every client on network in multiplayer and will fire on every client too upon event.
{{Feature|important|A Multiplayer Event Handler is '''not''' saved in a save file and therefore will not be restored on load - use it accordingly.}}
If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in <tt>_this</tt> variable.<br>
 
<br>
|mp= Multiplayer EHs are added globally to every client and the server will fire on itself and every client upon event.
Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br><br>
The only exception is the '''MPRespawn''' EH that one only fires where the respawned unit is local. Make sure to check the EHs' locality in {{Link|Category:Event Handlers|Event Handlers}} pages.
{{Informative | For more information, see [[Arma_3:_Event_Handlers#Multiplayer_Event_Handlers|Event Handlers/addMPEventHandler]].}}


| object [[addMPEventHandler]] [type, expression]
|s1= object [[addMPEventHandler]] [type, expression]


|p1= object: [[Object]] - object to monitor
|p1= object: [[Object]] - object to monitor
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|p2= type: [[String]] - event handler name
|p2= type: [[String]] - event handler name


|p3= expression: [[String]] or [[Code]] - expression to execute
|p3= expression: [[String]] or [[Code]] - expression to execute.<br>
If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in {{hl|_this}} variable.
{{Feature|arma3|Since Arma 3 v.1.64 the EH handle is also stored in {{hl|_thisEventHandler}} variable and is available during EH code execution.}}
* Event Handler parameters are accessible via <sqf inline>_this</sqf>
* The Event Handler type is available as <sqf inline>_thisEvent</sqf>
* The Event Handler index is available as <sqf inline>_thisEventHandler</sqf>


| [[Number]]
|r1= [[Number]] - event handler index


|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[_this]] [[execVM]] "playerKilled.sqf"; }]; </code>
|x1= <sqf>_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];</sqf>


| [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]]
|seealso= [[:Category:Event Handlers|EventHandlers List]] [[removeMPEventHandler]] [[removeAllMPEventHandlers]] [[getEventHandlerInfo]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on May 8, 2015 - 12:24 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
MP EHs are added on every PC and execute on every PC, apart from '''MPRespawn''', that only executes at the locality where unit respawns.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 14:52, 16 October 2024

Hover & click on the images for description

Description

Description:
Adds a multiplayer event handler (EH) to the given object and returns EH handle. See Event Handlers.
A Multiplayer Event Handler is not saved in a save file and therefore will not be restored on load - use it accordingly.
Multiplayer:
Multiplayer EHs are added globally to every client and the server will fire on itself and every client upon event. The only exception is the MPRespawn EH that one only fires where the respawned unit is local. Make sure to check the EHs' locality in Event Handlers pages.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
object addMPEventHandler [type, expression]
Parameters:
object: Object - object to monitor
type: String - event handler name
expression: String or Code - expression to execute.
If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in _this variable.
Arma 3
Since Arma 3 v.1.64 the EH handle is also stored in _thisEventHandler variable and is available during EH code execution.
Return Value:
Number - event handler index

Examples

Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];

Additional Information

See also:
EventHandlers List removeMPEventHandler removeAllMPEventHandlers getEventHandlerInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note