loadFile: Difference between revisions

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{{Command
{{RV|type=command


| ofpr
|game1= ofp
|version1= 1.90


|1.90
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Program Flow
|gr1= Program Flow


|descr= Returns the content of given files. If you plan to [[compile]] said string, be aware that the file should not contain comments or [[compile]] will throw an error. If there are comments, use [[preprocessFile]]/[[preprocessFileLineNumbers]] instead.
{{Feature|warning|If the file is not prepared using UTF-8 encoding and contains some characters [[toArray|with codes]] > 127, they might convert incorrectly.}}


| Return content of given filename as string. If you plan to [[compile]] said string, be aware that the file shouldn't contain comments or [[compile]] will throw an error. If there are comments, use [[preprocessFile]]/[[preprocessFileLineNumbers]] instead. <br><br>
|s1= [[loadFile]] fileName
{{Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}}
 
| [[loadFile]] fileName


|p1= fileName: [[String]]
|p1= fileName: [[String]]


| [[String]]
|r1= [[String]]
 
|x1= <code>_contents = [[loadFile]] "wantedString.txt";</code>


|x2= <code>_contents = [[compile]] [[loadFile]] "myFunction.sqf"; {{codecomment|// will compile string into code}}</code>
|x1= <sqf>_contents = loadFile "wantedString.txt";</sqf>


| [[fileExists ]] [[preprocessFile]], [[preprocessFileLineNumbers]]
|x2= <sqf>_contents = compile loadFile "myFunction.sqf"; // will compile string into code</sqf>


|seealso= [[fileExists]] [[preprocessFile]] [[preprocessFileLineNumbers]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
 
<dd class="notedate">Posted on 25 January 2016 - 12:13
<dt></dt>
<dt class="note">[[User:James|James]]
<dd class="notedate">Posted on 25 January 2016 - 12:13</dd>
<dd class="note">Notice that you will have to activate file patching via [[Arma_3_Startup_Parameters#Developer Options|-filePatching]]. Otherwise, execVM and loadFile will *not* load any files outside your mission folder (like the global scripts).
<dt class="note">[[User:James|James]]</dt>
<!-- Note Section END -->
<dd class="note">Notice that you will have to activate file patching via [[Arma 3: Startup Parameters#Developer Options|-filePatching]]. Otherwise [[execVM]] and [[loadFile]] will '''not''' load any files outside your mission folder (like the global scripts).
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:26, 2 February 2024

Hover & click on the images for description

Description

Description:
Returns the content of given files. If you plan to compile said string, be aware that the file should not contain comments or compile will throw an error. If there are comments, use preprocessFile/preprocessFileLineNumbers instead.
If the file is not prepared using UTF-8 encoding and contains some characters with codes > 127, they might convert incorrectly.
Groups:
Program Flow

Syntax

Syntax:
loadFile fileName
Parameters:
fileName: String
Return Value:
String

Examples

Example 1:
_contents = loadFile "wantedString.txt";
Example 2:
_contents = compile loadFile "myFunction.sqf"; // will compile string into code

Additional Information

See also:
fileExists preprocessFile preprocessFileLineNumbers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 25 January 2016 - 12:13
James
Notice that you will have to activate file patching via -filePatching. Otherwise execVM and loadFile will not load any files outside your mission folder (like the global scripts).