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{{ | {{RV|type=command | ||
| | |game1= ofp | ||
|version1= 1.90 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Program Flow | |gr1= Program Flow | ||
|descr= Returns the content of given files. If you plan to [[compile]] said string, be aware that the file should not contain comments or [[compile]] will throw an error. If there are comments, use [[preprocessFile]]/[[preprocessFileLineNumbers]] instead. | |||
{{Feature|warning|If the file is not prepared using UTF-8 encoding and contains some characters [[toArray|with codes]] > 127, they might convert incorrectly.}} | |||
| | |s1= [[loadFile]] fileName | ||
|p1= fileName: [[String]] | |p1= fileName: [[String]] | ||
| [[String]] | |r1= [[String]] | ||
| | |x1= <sqf>_contents = loadFile "wantedString.txt";</sqf> | ||
| | |x2= <sqf>_contents = compile loadFile "myFunction.sqf"; // will compile string into code</sqf> | ||
|seealso= [[fileExists]] [[preprocessFile]] [[preprocessFileLineNumbers]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dd class="notedate">Posted on 25 January 2016 - 12:13 | <dt></dt> | ||
<dt class="note">[[User:James|James]] | <dd class="notedate">Posted on 25 January 2016 - 12:13</dd> | ||
<dd class="note">Notice that you will have to activate file patching via [[ | <dt class="note">[[User:James|James]]</dt> | ||
<dd class="note">Notice that you will have to activate file patching via [[Arma 3: Startup Parameters#Developer Options|-filePatching]]. Otherwise [[execVM]] and [[loadFile]] will '''not''' load any files outside your mission folder (like the global scripts). | |||
</dl> | </dl> | ||
Latest revision as of 00:26, 2 February 2024
Description
- Description:
- Returns the content of given files. If you plan to compile said string, be aware that the file should not contain comments or compile will throw an error. If there are comments, use preprocessFile/preprocessFileLineNumbers instead.
- Groups:
- Program Flow
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 25 January 2016 - 12:13
- James
- Notice that you will have to activate file patching via -filePatching. Otherwise execVM and loadFile will not load any files outside your mission folder (like the global scripts).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow