BIS fnc moduleFuel: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |arg= local|eff= global | ||
| | |descr= Set fuel of linked units' '''vehicles'''. | ||
{{ | {{Feature|informative|Regarding locality: unit's '''vehicle''' must be local to the machine, the unit itself can be remote.}} | ||
| [logic, units, isActivated] call [[BIS_fnc_moduleFuel]] | |s1= [logic, units, isActivated] call [[BIS_fnc_moduleFuel]] | ||
|p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | |p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | ||
* "value": [[Number]] - (Optional, default 0) wanted fuel level, in range 0..1 | * "value": [[Number]] - (Optional, default 0) wanted fuel level, in range 0..1 | ||
|p2= units: [[Array]] of [[Object | |p2= units: [[Array]] of [[Object]]s - list of units | ||
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set | ||
| [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= < | |x1= <sqf>[myLogic, [unit1, unit2, vehicle1], true] call BIS_fnc_moduleFuel;</sqf> | ||
| [[fuel]] | |seealso= [[fuel]] [[setFuel]] | ||
}} | }} | ||
Latest revision as of 00:24, 2 February 2024
Description
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleFuel
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted fuel level, in range 0..1
- units: Array of Objects - list of units
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
Additional Information
Notes
-
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