addCuratorEditableObjects: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.16
|1.16


|serverExec= server
|serverExec= server
Line 9: Line 8:
|gr1= Curator
|gr1= Curator


| Register objects which can be edited by a curator.
|descr= Register objects which can be edited by a curator.


| curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew]


|p1= '''curatorObj''': [[Object]] - Curator module.
|p1= curatorObj: [[Object]] - curator module


|p2= '''objects''': [[Array]]
|p2= objects: [[Array]]
   
   
|p3= '''addCrew''': [[Boolean]]
|p3= addCrew: [[Boolean]]
 
| [[Nothing]]
 


|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>
|r1= [[Nothing]]


|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf>


| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
|seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]]
}}
}}


 
{{Note
{{GameCategory|arma3|New Scripting Commands}}
|user= R3vo
{{GameCategory|arma3|Scripting Commands}}
|timestamp= 20200723102900
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= To continuously make all created objects editable for all Zeus use the following code:
 
<sqf>
 
if (isServer) then
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on July 23, 2020 - 10:29 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">
To continuously make all created objects editable for all Zeus use the following code:
<code>[[if]] [[isServer]] [[then]]
{
{
    [] [[spawn]]
0 spawn
    {
{
        [[while]] {[[true]]} [[do]]
while { true } do
        {
{
            {
{
                    _x [[addCuratorEditableObjects]]
_x addCuratorEditableObjects
                    [
[
                        [[entities]] [[],['Logic'],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */],
                        [[true]]
true
                    ];
];
            } [[count]] [[allCurators]];
} count allCurators;
            [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
sleep 60; // change to whatever fits your needs
        };
};
    };
};
};</code>
};
</dd>
</sqf>
</dl>
}}
<!-- DISCONTINUE Notes -->

Latest revision as of 20:45, 3 September 2024

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - curator module
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Jul 23, 2020 - 10:29 (UTC)
To continuously make all created objects editable for all Zeus use the following code:
if (isServer) then { 0 spawn { while { true } do { { _x addCuratorEditableObjects [ entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], true ]; } count allCurators; sleep 60; // change to whatever fits your needs }; }; };