fogParams: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Environment
|gr1= Environment


|descr= A getter for [[setFog]] (Alt Syntax). Returns extended params for the fog


|s1= [[fogParams]]


| A getter for [[setFog]] (Alt Syntax). Returns extended params for the fog
|r1= [[Array]] of [[Number]]s - in [[setFog]] format: [fogValue, fogDecay, fogBase]


| '''fogParams'''
|x1= <sqf>private _fog = fogParams;</sqf>
 
| [[Array]] - in format [[setFog]]: [fogValue, fogDecay, fogBase]


|seealso= [[setFog]] [[fog]] [[fogForecast]] [[rainParams]]
}}


|x1= <code>_fog = [[fogParams]]</code>
{{Note
|user= POLPOX
|timestamp= 20230923065153
|text= To return a position (ASL Height)'s approx. fog level
<sqf>
private _getFogPowerASL = {
fogParams params ["_fogPower","_fogDecay","_fogHeight"] ;
private _height = _this - _fogHeight;
(_fogPower * 0.5 ^ (_height * _fogDecay / 2.45) max 0)
};


 
(AGLToASL (positionCameraToWorld [0,0,0]) # 2) call _getFogPowerASL;
| [[setFog]], [[fog]], [[fogForecast]]
</sqf>
 
Note that, this could return >1 value if fogDecay is not 0.
|
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}

Latest revision as of 12:39, 12 March 2024

Hover & click on the images for description

Description

Description:
A getter for setFog (Alt Syntax). Returns extended params for the fog
Groups:
Environment

Syntax

Syntax:
fogParams
Return Value:
Array of Numbers - in setFog format: [fogValue, fogDecay, fogBase]

Examples

Example 1:
private _fog = fogParams;

Additional Information

See also:
setFog fog fogForecast rainParams

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
POLPOX - c
Posted on Sep 23, 2023 - 06:51 (UTC)
To return a position (ASL Height)'s approx. fog level
private _getFogPowerASL = { fogParams params ["_fogPower","_fogDecay","_fogHeight"] ; private _height = _this - _fogHeight; (_fogPower * 0.5 ^ (_height * _fogDecay / 2.45) max 0) }; (AGLToASL (positionCameraToWorld [0,0,0]) # 2) call _getFogPowerASL;
Note that, this could return >1 value if fogDecay is not 0.