setObjectMaterial: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets material of object selection. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0).
|descr= Sets material of object selection. The selection number is defined through the [[CfgVehicles Config Reference#hiddenSelections|hiddenselection]][] = {} array in the vehicle's config (starting with 0).


| obj '''setObjectMaterial''' [selectionNumber, material]
|s1= obj [[setObjectMaterial]] [selectionNumber, material]


|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= [selectionNumber, material]: [[Array]]
|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.10}}).
 
|p3= selectionNumber: [[Number]]
 
|p4= material: [[String]]


| [[Nothing]]
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|r1= [[Nothing]]


|x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
|x1= <sqf>
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
</sqf>


 
|seealso= [[getObjectMaterials]] [[setObjectTextureGlobal]] [[getObjectTextures]] [[setObjectTexture]] [[setObjectMaterialGlobal]]
| [[getObjectMaterials]], [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectTexture]], [[setObjectMaterialGlobal]]
 
|
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 00:18, 28 October 2024

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
selectionNumber: Number or String (since Arma 3 logo black.png2.10).
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal

Notes

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