systemOfUnits: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| TKOH |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|game2= arma3
|version2= 0.50


|gr1= System |GROUP1=
|gr1= System


| Returns the currently selected system of units.
|descr= Returns the currently selected system of units.
* 0: Metric
* 0: Metric
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
* 2: Imperial |DESCRIPTION=
* 2: Imperial


| '''systemOfUnits'''|SYNTAX=
|s1= '''systemOfUnits'''


| [[Number]] |RETURNVALUE=
|r1= [[Number]]


|x1= <code>_system = '''systemOfUnits''';</code>
|x1= <sqf>_system = systemOfUnits;</sqf>
 
| [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] |SEEALSO=


|seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 16:31, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the currently selected system of units.
  • 0: Metric
  • 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
  • 2: Imperial
Groups:
System

Syntax

Syntax:
systemOfUnits
Return Value:
Number

Examples

Example 1:
_system = systemOfUnits;

Additional Information

See also:
BIS_fnc_convertUnits setSystemOfUnits

Notes

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