BIS_fnc_convertUnits

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Introduced with Take On Helicopters version 1.00
  

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Converts values to a target system of units.

Syntax

Syntax:
[value, from, to, mode, precision] call BIS_fnc_convertUnits
Parameters:
value: Number - source value
from: Number - source unit. Can be one of:
  • 0: m (meters)
  • 1: km (kilometers)
  • 2: ms (meters per second)
  • 3: kmh (kilometers per hour)
  • 4: ft (feet)
  • 5: mi (miles)
  • 6: fts (feet per second)
  • 7: mph (miles per hour)
  • 8: nm (nautical miles)
  • 9: kts (knots)
to: Number - (Optional, default detected system of units via systemOfUnits) destination unit. See from.
mode: Number - (Optional, default 0) can be one of:
  • 0: destination value (Scalar)
  • 1: destination text long (String) e.g "5 meters"
  • 2: destination text short (String) e.g "5 m"
precision: Number - (Optional, default 1) destination precision factor, -1 for no precision change. cannot be 0
Return Value:
Number or String - converted value

Examples

Example 1:
_distString = [500, 0, 5, 1, -1] call BIS_fnc_convertUnits;

Additional Information

Execution:
call
Multiplayer:
-
See also:
systemOfUnits

Notes

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Notes

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