setVehicleArmor: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| object '''setVehicleArmor''' value |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= object: [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= value: [[Number]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <pre>player setVehicleArmor 0.5</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|eff= global


}}
|gr1= Object Manipulation
 
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1).
 
Works like [[setDamage]], but the other way around: 1 is full health - see {{Link|#Example 2}}.
 
|s1= vehicleName [[setVehicleArmor]] value
 
|p1= vehicleName: [[Object]]
 
|p2= value: [[Number]] - in range 0..1
 
|r1= [[Nothing]]
 
|x1= <sqf>player setVehicleArmor 0.5;</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>
<dl class="command_description">
player setVehicleArmor 1;
<!-- Note Section BEGIN -->
// is the same as
player setDamage 0;


<!-- Note Section END -->
player setVehicleArmor 0;
</dl>
// is the same as
player setDamage 0.97;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setDamage]]
[[Category:Scripting Commands|SETVEHICLEARMOR]]
}}
[[Category:Scripting Commands OFP Elite |SETVEHICLEARMOR]]
[[Category:Scripting Commands ArmA|SETVEHICLEARMOR]]

Latest revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note